NADAC Bonus Program Updates

During the past six months, I have run several S & S trials, talked with as many bonus handlers as possible.  A lot of input was gained from the S & S trials and evaluating why they were so successful and eagerly attended.  From months of data collection, discussions with handlers and evaluations of runs, we have modified the current bonus program.  Hopefully this will address some of the concerns of current bonus handlers and give a bigger picture of the bonus runs and also encourage more handlers to get involved in the NADAC bonus program!

As stated in the first post, a team which is successful on a bonus run should display skills of speed, distance, directional challenges and discrimination tests.  Teams should be able to handle from a variety of positions and be able to overcome course challenges using the above skills.

One of the frustrations from those accepting the challenges of a bonus attempt is the total lack of any error on a course.  That is what made the S & S trials so popular, the possibility that there could be a minor error and still receive some credit for an otherwise successful run.

We have tried to address those concerns with our latest update.  With the new format we can give full credit to those teams that display all facets of the bonus program that include distance, speed, directional and discrimination skills.  If a team has a run that has a minor deduction for speed, or a redirect or resend.  If a team has multiple deductions, they most likely will not receive any “extra” qualifying points, but they can still get credit for having handled the run from a bonus area if they have minor errors.

As with our original point format the highest value is put on the Regular Agility class.  More extra bonus points are possible from the Regular Agility class than what can be earned from the special skills classes of Chances, Jumpers, Touch N Go, Tunnelers and Weavers.

A breakdown is as follows:

Regular Agility class – 30 point run.  A clean run from the 30 point area and with a RI of 100 or higher with no minor errors.

Regular Agility class – 25 points   A run from the 30 point area with a RI of 100 or more and includes a minor error for a five point deduction.  A minor error could include one knocked bar, a minor resend that restarts forward motion (such as a slight halt/hesitation above the contact area) or a minor redirect (a minor redirect could be a dog that needs starts to leave the flow of the course and needs an additional cue to remain in the flow of the course).

Regular Agility class – 20 point run.  A run from the 30 point area with a RI of 100 or more and both a knocked bar and a minor resend/redirect.

Regular Agility class – 20 point run.  A clean run from the 30 point area with a run index of less than 100.

Regular Agility class – 20 point run.  A clean run from the 20 point area with a RI of 100 or more.

Regular Agility class – 15 point run.  A run from the 20 point area with a RI of 100 or more and a minor error as described above.

Regular Agility class – 15 point run.  A run from the 20 point area with a RI of less than 100.

Chances – 20 point run.  A clean run from the 20 point area.

Chances – 15 point run.  A run with a minor error.  Knocked bar is not allowed.

Jumpers, Touch N Go, Tunnelers, and Weavers 20 point run.  A run from the 20 point area with a RI of 100 or more.

Jumpers, Touch N Go, Tunnelers, and Weavers 15 point run.  A run from the 20 point area with a RI of 100 or more and a minor error as described above.  A knocked bar is not allowed.

Jumpers, Touch N Go, Tunnelers, and Weavers 15 point run.  A run from the 20 point area with a RI of less than 100.

Recently handlers could only earn a 15 point bonus run in Chances, Jumpers, Touch N Go, Tunnelers and Weavers.  In Regular, handlers could only earn either a 15 or a 20 point bonus run.  Now Regular Agility can be from a 15 to a 30 point run depending on the distance, speed and accuracy of the run.  Now the non-Regular classes can earn either a 15 or a 20 point bonus, depending on the speed, distance, and accuracy of the run.

We will be timing the videos and calculating correct course yardage on videos submitted on all future videos.  If yardages appear to be closer than normal yardage (21 ft between obstacles) then our yardage might differ from the yardage submitted at the trial.

We will be updating past bonus runs to reflect the point system above.  It is possible that I would review other videos back to June 1, 2014 if you have a very recent video of a run with a minor error.  Please be aware that the resend or redirect must be a minor error and the dog must still be close to the correct flow of the course!

Sharon Nelson

Advertisements

Amanda Nelson and Try earn their PURPLE Achievement Cup

The long drought since 2006 has finally been overcome by Amanda Nelson and Try!  It has been 8 years since a dog has earned a PURPLE Achievement Cup.  Only two dogs in NADAC history have ever accomplished this feat.  Sharon Nelson and Lucky earned 6 Purple Achievement Cups in their career and Becky Woodruff and Chirp earned their Purple Achievement Cup.  Then came great dog after great dog that came close but never quite were ever able to reach the toughest pinnacle in NADAC awards.

Then on Sunday, Amanda Nelson and Try stepped to the line to make history!  They have already earned their Silver Achievement Cup and their Gold Achievement Cup awards.  This team had just completed their Gold Achievement Cup requirements on Friday!

Everyone held their breath as they stepped to the line.  Amanda was nervous and Try was READY to attack the course.  And they ran one of the most beautiful runs I have seen in years!

What an amazing team that shows grace, beauty and total love for each other when they work together!

History has been made that the Purple drought of 8 years is over!  Congratulations to Amanda and Try, a team that not holds a special place in the history books of NADAC!
Sharon Nelson

Updates to the Bonus Program – MODSQUAD updates

We are adjusting the bonus program some and most competitors have noticed that non-Regular classes only have bonuses that are 15’s.  20 point bonuses can only be earned on a Regular Agility course.

The Regular Agility class requires performance on ALL obstacles and is the true heart of agility.  All other classes have a more limited use of the type of obstacles on the course and in most cases they are a shorter course.  Even if not shorter for some, they are a limit of the type of obstacles being tested.

Regular is never a “short” course and always tests a full variety of obstacles and directional and discriminations.

We adjusted the bonus program last year to reflect the Purple Achievements, Gold Achievements and Silver Achievements.  We will also adjust the MODSQUAD requirements to the following:

Silver MODSQUAD, three bonuses in each class.  Regular must be ALL 20 point bonus runs.  All other classes can be either 15 or 20 point bonuses.  At least ONE of the three bonuses must be a 100+ run index. (except Chances which has no run index).

Gold MODSQUAD, three bonuses in each class.  Regular must be ALL 20 point bonus runs.  All other classes can be either 15 or 20 point bonuses.  At least TWO of the three bonuses must be a 100+ run index. (except Chances which has no run index).

Purple MODSQUAD, three bonuses in each class.  Regular must be ALL 20 point bonus runs.  All other classes can be either 15 or 20 point bonuses.  ALL of the three bonuses must be a 100+ run index. (except Chances which has no run index).

These modifications to the bonus program will open up the bonus program to many more competitors.  We feel great with the current direction of the bonus program and it’s continued growth!

Sharon Nelson